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  2. Display device - Wikipedia

    en.wikipedia.org/wiki/Display_device

    A display device is an output device for presentation of information in visual [1] or tactile form (the latter used for example in tactile electronic displays for blind people). [2] When the input information that is supplied has an electrical signal the display is called an electronic display .

  3. Gaze-contingency paradigm - Wikipedia

    en.wikipedia.org/wiki/Gaze-contingency_paradigm

    In interactive mode, the eye-tracker is used as an input device. From a general point of view, an interactive system responds to the observer's actions and interacts with them. Because the display updates in response to the observer's eye movements, the gaze-contingency paradigm can be classified an interactive eye-tracking application.

  4. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A display's legibility is critical and necessary for designing a usable display. If the characters or objects being displayed cannot be discernible, the operator cannot effectively use them. 2.Avoid absolute judgment limits. Do not ask the user to determine the level of a variable based on a single sensory variable (e.g., color, size, loudness).

  5. Affect display - Wikipedia

    en.wikipedia.org/wiki/Affect_display

    Affect displays are the verbal and non-verbal displays of affect (). [1] These displays can be through facial expressions, gestures and body language, volume and tone of voice, laughing, crying, etc. Affect displays can be altered or faked so one may appear one way, when they feel another (e.g., smiling when sad).

  6. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  7. Display rules - Wikipedia

    en.wikipedia.org/wiki/Display_rules

    A study presented by the Journal of Occupational Health Psychology showed that nurses working in the same environment are more likely to share the same display rules in order to achieve an organisational objective. Display rules are not only personal, but they are shared between people and can differ according to the hierarchy of the society. [19]

  8. Conceptual system - Wikipedia

    en.wikipedia.org/wiki/Conceptual_system

    [A] [a] In psychology, a conceptual system is an individual's mental model of the world; in cognitive science the model is gradually diffused to the scientific community; in a society the model can become an institution. [b] In humans, a conceptual system may be understood as kind of a metaphor for the world. [3]

  9. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]