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  2. Category:Game developer logos - Wikipedia

    en.wikipedia.org/wiki/Category:Game_developer_logos

    To place a file in this category, add the tag {{Non-free logo|Game developer logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  3. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Category:Esports logos - Wikipedia

    en.wikipedia.org/wiki/Category:Esports_logos

    To place a file in this category, add the tag {{Non-free logo|Esports logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  6. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Animator: A video game artist responsible for bringing life to the characters, the environment, and anything that moves in a game. They use 3D programs to animate these components to make the game as real as possible. The animators often work with technical artists who aid in making the characters able to move in a realistic way. [12] [21] [29 ...

  7. International Game Developers Association - Wikipedia

    en.wikipedia.org/wiki/International_Game...

    The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, The Journal of Computer Game Design, since 1987. One of the subscribers, game programmer Nicky Robinson, suggested that he hold a ...

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