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Volo's Guide to the Sword Coast, one of a series of guidebooks written in the voice of inveterate traveller Volothamp "Volo" Geddarm, is a detailed look at the various cities, communities and notable sights along the coast from Daggerford in the north through to Amn in the south, with a special focus on the various taverns that can be found.
The Discworld Mapp is an atlas that contains a large, fold out map of the Discworld fictional world, drawn by Stephen Player to the directions of Terry Pratchett and Stephen Briggs. [1] It also contains a short booklet relating the adventures and explorers of the Disc and their discoveries.
Jonathan Bolding, for The Escapist, highlighted that the book fails to meet its $40 MSRP — "Sword Coast Adventurer's Guide, taken as a whole, is not a very good roleplaying game book. It's a 20-page whirlwind tour of thirty-some years of Forgotten Realms history and geography, a kinda-useful 40-page whirlwind tour of the Sword Coast region.
The package also includes a list of names and maps of various residences found in the province. [ 3 ] Swords of the Daimyo provides the continent map of the world presented in the original Oriental Adventures , and details a full province with a background included for one of the five most significant divisions in the world.
Sword Coast Adventurer's Guide: Wizards RPG Team, Green Ronin [15] November 3, 2015: Describes the Sword Coast region of Faerûn. 159: 978-0-7869-6580-9: Forgotten Realms Player's Guide ― November 11, 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16 ...
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The early morning aerial assault was soon followed by Allied amphibious landings on the coast of France c. 06:30. The target 50-mile (80 km) stretch of the Normandy coast was divided into five sectors: Utah, Omaha, Gold, Juno, and Sword. Strong winds blew the landing craft east of their intended positions, particularly at Utah and Omaha.
[20] IGN said, "Poor creation tools and an aversion to genuine, interesting decision-making keep Sword Coast Legends from succeeding." [ 18 ] The Escapist gave the PC version three-and-a-half stars out of five, calling it "a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests ...