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  2. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    Downcasting is useful when the type of the value referenced by the Parent variable is known and often is used when passing a value as a parameter. In the below example, the method objectToString takes an Object parameter which is assumed to be of type String.

  3. JSFuck - Wikipedia

    en.wikipedia.org/wiki/JSFuck

    JSFuck - Write any JavaScript with 6 Characters: []()!+ – web application for encoding JavaScript to JSFuck; JavaScript code of the aforementioned converter; JScrewIt - Another tool to convert JavaScript to JSFuck, with environment-specific optimizations; Esolang - The esoteric programming languages wiki

  4. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    If an object is compared with a number or string, JavaScript attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object.

  6. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    Other objects are converted to the string [object Object] where Object is the name of the constructor of the object; Values are cast to numbers by casting to strings and then casting the strings to numbers. These processes can be modified by defining toString and valueOf functions on the prototype for string and number casting respectively.

  7. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    In JavaScript, there are 7 primitive data types: string, number, bigint, boolean, symbol, undefined, and null. [19] Their values are considered immutable. These are not objects and have no methods or properties; however, all primitives except undefined and null have object wrappers. [20]

  8. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  9. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Object: The Object data type is defined by the Object class. The Object class serves as the base class for all class definitions in ActionScript. Objects in their basic form can be used as associative arrays that contain key-value pairs, where keys are Strings and values may be any type. RegExp: A regular expression object for strings.