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For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Routers treat the ECT(0) and ECT(1) codepoints as equivalent. If the packet traverses an active queue management (AQM) queue (e.g., a queue that uses random early detection (RED)) that is experiencing congestion and the corresponding router supports ECN, it may change the code point to CE instead of dropping the packet.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Live Mesh (formerly Windows Live Core), a data synchronization system for computing devices; Windows Live Calendar, a time-management web application by Microsoft as part of its Windows Live services; Wireless LAN Controller, computer networking device; Wireless charging (a.k.a. inductive charging) of mobile devices
A wireless LAN controller (WLC) is a network device used to monitor and manage wireless access points in an organization. WLCs are connected to routers and allow devices from across the organization to connect to the router via access points.
Computed before sending, with this field set to zero. When re-computed on reception of the packet, this field is included, and the result should be zero. Group Address: 32 bits This is the multicast address being queried when sending a Group-Specific or Group-and-Source-Specific Query. The field is zeroed when sending a General Query. Reserved ...
WRR for network packet scheduling was first proposed by Katevenis, Sidiropoulos and Courcoubetis in 1991, [1] specifically for scheduling in ATM networks using fixed-size packets (cells). The primary limitation of weighted round-robin queuing is that it provides the correct percentage of bandwidth to each service class only if all the packets ...
A network packet is the basic unit of data in a transport stream, and a transport stream is merely a sequence of packets. Each packet starts with a sync byte and a header, that may be followed with optional additional headers; the rest of the packet consists of payload. All header fields are read as big-endian. Packets are 188 bytes in length ...