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  2. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    [24] [25] Ahead of a VR gaming digital presentation later that day, Meta officially revealed the Quest 3 on June 1, 2023 via a video on Mark Zuckerberg's Instagram account. [26] The teaser announced that the Quest 3 would be released in late 2023, and be priced at US$499.99 for a 128 GB model (with larger storage options to be announced in the ...

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    1080p resolution Common name Video format 32:27 1280 × 1080p DVCPRO HD: 4:3 1440 × 1080p 16:10 1728 × 1080p 16:9 1920 × 1080p Widescreen 2:1 2160 × 1080p 18:9 Univisium: 64:27 2560 × 1080p Ultra-Widescreen Cinemascope / Anamorphic: 32:9 3840 × 1080p Super Ultra-Widescreen Ultra-Widescreen 3.6

  4. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via an API. [ 15 ] On January 4, 2022, Sony announced that their follow-up to PlayStation VR will include eye tracking and foveated rendering.

  5. Meta Quest 3S - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3S

    Meta Quest 3S is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on September 25, 2024, and released on October 15, 2024, as part of the third generation of the Meta Quest line, serving as a cheaper option for budget VR users.

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept.

  7. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    In practice, this means low resolution textures in games will still appear low-resolution when using current TAAU techniques. This is why Nvidia recommends game developers use higher resolution textures than they would normally for a given rendering resolution by applying a mip-map bias when DLSS 2.0 is enabled. [13]

  8. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    [1] [2] [3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the ...

  9. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    In Windows 3.1, the DPI setting is tied to the screen resolution, depending on the driver information file.) When a custom system DPI is specified, the built-in UI in the operating system scales up. When a custom system DPI is specified, the built-in UI in the operating system scales up.