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For video transfers, transferring a "soft matte" film to a home video format with the full frame exposed, thus removing the mattes at the top and bottom, is referred to as an "open matte transfer." In contrast, transferring a "hard matte" film to a home video format with the theatrical mattes intact is referred to as a "closed matte transfer."
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The low-budget independent film grossed $2.7 million at the box office and only cost $450,000 to make. Rich wrote the film as a short story at age 17, and first filmed it as an 8-minute short for himself and high school students. [citation needed] The film was critically acclaimed, [1] and Rich won many awards, including an Independent Spirit ...
The Movies is a business simulation game created by Lionhead Studios for Microsoft Windows and ported to Mac OS X by Feral Interactive. Players run a Hollywood film studio, creating films that can be exported from the game. The Movies was released in November 2005 to positive reviews and several awards, but sold poorly.
The game was designed by Jordan Mechner, who had used rotoscoping extensively in his previous games Karateka and Prince of Persia. During the mid-1990s, Bob Sabiston , an animator and computer scientist veteran of the Massachusetts Institute of Technology ( MIT ) Media Lab , developed a computer-assisted "interpolated rotoscoping" process ...
Game Year Developer Publisher Film Captain America: Super Soldier: 2011: Next Level Games [5] High Voltage Software (Wii) Griptonite Games (DS) Sega [5] Captain America: The First Avenger: Cars: 2006: Locomotive Games (PSP) Rainbow Studios (GameCube, PS2, Xbox, Xbox 360, Wii, PC, Mac) Helixe (Game Boy Advance, DS) Beenox (PC, Mac) Incinerator ...
Gray Matter Interactive Studios, Inc. (Gray Matter Studios; formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles. History
The game itself is a parody of action-gaming clichés. The October 2008 debut trailer was done as a Behind the Music spoof called Inside the Game complete with Jim Forbes narration. It chronicles Matt Hazard's successes and hardships, and mirrors the progression of the Duke Nukem series of games, from early 8-bit to modern consoles. [2]