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Players battle using water guns, and can customize their character using cards (bottom left).. Peach Beach Splash is a third-person shooter in which players control shinobi from various games in the Senran Kagura series, [2] using different types of water guns with different abilities: for example, the single hand gun consumes little water and shoots ricocheting water bullets, and the shower ...
The GLARE RECOIL and GLARE HELIOS dazzlers utilize built-in safety mechanisms to prevent eye damage by pairing the dazzler with a rangefinder; the dazzler will self-modulate power output with respect to range to target so the closer the target, the lower the output and the farther the target, the greater the output.
Pages in category "Video game characters with water abilities" The following 18 pages are in this category, out of 18 total. This list may not reflect recent changes .
Along with replacing firearms with water guns of several types (such as water firing machine guns, sniper rifles and rocket launchers), the game also replaces grenades with water balloons, armor with raincoats, and health bars with wet T-shirts, with health regenerated as the shirt dries in the sun or by the player picking up a towel.
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Hogan's Alley (video game) The House of the Dead (video game) The House of the Dead 2 & 3 Return; The House of the Dead 2; The House of the Dead III; The House of the Dead 4; The House of the Dead; The House of the Dead: Overkill; House of the Dead: Scarlet Dawn; The Hunt for Red October (console game)
Guns! Guns! Guns! provides step-by-step instructions on how to design virtual firearms for any roleplaying game system. [1] Some of the parameters covered are damage value, projectile velocity, range limit, and barrel length. [2] The book provides conversions of this data for eight different RPG systems, including GURPS and Torg. [2]
Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer) are not included in this list. Arcade games are organized alphabetically, while home video games are organized alphabetically by the system's company and then subdivided by the respective company's systems in a chronological fashion.