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A template to show the review scores, aggregator scores, and awards given to a title. Template parameters This template prefers block formatting of parameters. Parameter Description Type Status title title Title of the template. Default Reception String optional subtitle subtitle Subtitle of the template. String optional state state The tables collapsable settings. Suggested values ...
{{Video game series reviews}} is a template which presents review aggregator review scores for multiple video game articles in a series. It supports a series' reception section. Things to remember: This template is not required. This template supplements the reception section; it does not replace it. Famitsu score is only for Japanese series.
To change this template's initial visibility, the |state= parameter may be used: {{Frequency list | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Frequency list | state = expanded}} will show the template expanded, i.e. fully visible.
The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.
This template is used on approximately 3,500 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
A descriptive statistic (in the count noun sense) is a summary statistic that quantitatively describes or summarizes features from a collection of information, [1] while descriptive statistics (in the mass noun sense) is the process of using and analysing those statistics.