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  2. Now (brand) - Wikipedia

    en.wikipedia.org/wiki/Now_(brand)

    Advertised as a portable video recorder, the TVNow allows kids to connect to a DVD player, cable box, satellite receiver, VCR, or TV, so that they can record and play back their favorite shows on the go. It has a 128MB Built-in Memory, holds up to 1 hour of video, and store stuff on SD cards. It also has a built in MP3 player. The package ...

  3. Sony Pictures Kids Zone - Wikipedia

    en.wikipedia.org/wiki/Sony_Pictures_Kids_Zone

    Sony Pictures Kids Zone is the kids and family entertainment label of Sony Pictures Home Entertainment and the former record label owned by Sony Music Entertainment.. Despite the similarity in name, Sony Wonder is not directly related to the former Sony Wonder Technology Lab, an interactive technology and entertainment museum, although the museum was also owned by Sony.

  4. Connected toys - Wikipedia

    en.wikipedia.org/wiki/Connected_toys

    Connected toys are internet-enabled devices with Wi-Fi, Bluetooth, or other capabilities built in.These toys, which may or may not be smart toys, provide a more personalized play experience for children through embedded software that can offer app integration, speech and/or image recognition, RFID functionality, and web searching functions. [1]

  5. YouTube Music with offline listening comes to Wear OS 2 - AOL

    www.aol.com/news/youtube-music-wear-os-2-smart...

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  6. IZ (toy) - Wikipedia

    en.wikipedia.org/wiki/IZ_(toy)

    The green/orange iZ. The IZ (stylized as iZ) is an electronic musical toy released in September 2005 from Zizzle.Taking the shape of an extraterrestrial tripod creature, the iZ allows users to interactively manipulate music by twisting particular parts of the figure's body as well as add sound effects to pre-recorded sound from a connected audio device.

  7. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    The smart toy industry grew out of several other product categories, which include children's software, electronic toys, and video games. A 2001 Forrester Research study projected that the smart toy segment would grow to more than $2 billion by the year 2003.