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Xbox One Kinect. Kinect (Codename "Project Natal", Model 1520) is a "controller-free gaming and entertainment experience" produced by Microsoft for the Xbox One. Based on an add-on peripheral for the console, it enables users to control and interact with the Xbox One with spoken commands, motions, gestures, or presented objects and images.
Many models are console-specific, but share the same branding and can often be used across platforms (e.g. the Stealth 300 has a model for both the Xbox One and the PlayStation 4, but both are technically compatible with one another and the Nintendo Switch, and PC, etc.). [3]
The Xbox Wireless Adapter for Windows (model 1713) is a USB-A dongle with a single button that allows computers using the Windows 10 and Windows 11 operating system to connect with Xbox controllers, headsets, and similar accessories via the proprietary Xbox Wireless protocol rather than Bluetooth. [86]
In 2005, the company released its first Ear Force gaming headset model, the AXP. The headset was geared toward computer gamers. [14] Over the following years, the company began focusing primarily on its lines of PC and console gaming headsets, steering away from sound cards almost completely (it did release updated versions of the Audio Advantage USB sound cards in 2010). [15]
The compatibility works on all consoles in the Xbox One family, including the Xbox One X, and was made available as a free update in the fall of 2017. [22] The functionality is similar to that for back-compatibility with Xbox 360 games. Users insert the Xbox game disc into their Xbox One console to install the compatible version of the game. [21]
Xbox One was the best-selling console in December 2013, selling 908,000 units. [299] 258,000 Xbox One consoles were sold in the US in the month of February 2014. [300] In March 2014, hardware and software sales rose to 311,000 consoles and 1.4 million games sold, respectively. [259] 115,000 Xbox One consoles were sold in April 2014. [301]