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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Hierarchical inheritance This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance

  3. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers ( Java , C++ , Smalltalk , Visual Prolog ) and standards committees for software design ...

  4. Singly rooted hierarchy - Wikipedia

    en.wikipedia.org/wiki/Singly_rooted_hierarchy

    The singly rooted hierarchy, in object-oriented programming, is a characteristic of most (but not all) OOP-based programming languages.In most such languages, in fact, all classes inherit directly or indirectly from a single root, usually with a name similar to Object; all classes then form a common inheritance hierarchy.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Not all languages support multiple inheritance. For example, Java allows a class to implement multiple interfaces, but only inherit from one class. [22] If multiple inheritance is allowed, the hierarchy is a directed acyclic graph (or DAG for short), otherwise it is a tree. The hierarchy has classes as nodes and inheritance relationships as links.

  6. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, [ 1 ] [ 2 ] except for the root node, which has no parent (i.e., the ...

  7. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  8. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the previous example, the class Component is inherited by both the ConcreteComponent and the subclasses that descend from Decorator. The decorator pattern is an alternative to subclassing . Subclassing adds behavior at compile time , and the change affects all instances of the original class; decorating can provide new behavior at run-time ...