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The median trick is a generic approach that increases the chances of a probabilistic algorithm to succeed. [1] Apparently first used in 1986 [ 2 ] by Jerrum et al. [ 3 ] for approximate counting algorithms , the technique was later applied to a broad selection of classification and regression problems.
Directional statistics (also circular statistics or spherical statistics) is the subdiscipline of statistics that deals with directions (unit vectors in Euclidean space, R n), axes (lines through the origin in R n) or rotations in R n.
The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23
As a median is based on the middle data in a set, it is not necessary to know the value of extreme results in order to calculate it. For example, in a psychology test investigating the time needed to solve a problem, if a small number of people failed to solve the problem at all in the given time a median can still be calculated. [6]
where is a real k-dimensional column vector and | | is the determinant of , also known as the generalized variance. The equation above reduces to that of the univariate normal distribution if Σ {\displaystyle {\boldsymbol {\Sigma }}} is a 1 × 1 {\displaystyle 1\times 1} matrix (i.e., a single real number).
The Weber problem generalizes the geometric median, which assumes transportation costs per unit distance are the same for all destination points, and the problem of computing the Fermat point, the geometric median of three points. For this reason it is sometimes called the Fermat–Weber problem, although the same name has also been used for ...
For the 1-dimensional case, the geometric median coincides with the median.This is because the univariate median also minimizes the sum of distances from the points. (More precisely, if the points are p 1, ..., p n, in that order, the geometric median is the middle point (+) / if n is odd, but is not uniquely determined if n is even, when it can be any point in the line segment between the two ...
The median-of-medians algorithm computes an approximate median, namely a point that is guaranteed to be between the 30th and 70th percentiles (in the middle 4 deciles). Thus the search set decreases by at least 30%. The problem is reduced to 70% of the original size, which is a fixed proportion smaller.