Search results
Results From The WOW.Com Content Network
Fixed pixel displays are display technologies such as LCD and plasma that use an unfluctuating matrix of pixels with a set number of pixels in each row and column. [ 1 ] [ 2 ] With such displays, adjusting ( scaling ) to different aspect ratios because of different input signals requires complex processing.
Gazebo is an open-source 2D/3D robotics simulator that began development in 2002. In 2017, development forked into two versions, known as "Gazebo", the original monolithic architecture, and "Ignition", which had moved to becoming a modernized collection of loosely coupled libraries.
Castalia is a simulator for Wireless Sensor Networks (WSN), Body Area Networks and generally networks of low-power embedded devices.It is based on the OMNeT++ platform and used by researchers and developers to test their distributed algorithms and/or protocols in a realistic wireless channel and radio model, with a realistic node behaviour especially relating to access of the radio.
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
A GSM phone encrypts all communications content using an encryption key stored on its SIM card with a copy stored at the service provider. [32] While simulating the target device during the above explained man-in-the-middle attack, the service provider cell site will ask the StingRay (which it believes to be the target device) to initiate ...
[clarification needed] Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering takes advantage of this to provide three times the horizontal ...
Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.
Since most digital hardware devices use dots or pixels, the size of the media (in inches) and the number of pixels (or dots) are directly related by the 'pixels per inch'. The following formula gives the number of pixels, horizontally or vertically, given the physical size of a format and the pixels per inch of the output: