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John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.
Doge – Images of dogs, typically of the Shiba Inus, overlaid with simple but poor grammatical expressions, typically in the Comic Sans MS font, gaining popularity in late 2013. [314] The meme saw an ironic resurgence towards the end of the decade, [315] and was recognised by multiple media outlets as one of the most influential memes of the ...
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth.
The Doom soundtrack grew very popular among gamers, with fans doing various cover versions and remix projects more than 20 years after the game's release. According to John Romero , a co-developer of Doom, several tracks from the game are copies of songs from popular heavy metal bands, such as Pantera and Alice in Chains .
A lolcat image macro, a meme style especially popular in the mid-and-late 2000s The word meme was coined by Richard Dawkins in his 1976 book The Selfish Gene as an attempt to explain how aspects of culture replicate, mutate, and evolve ( memetics ). [ 13 ]
Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. [2] He is credited as the creator of Doom's grotesque, gory art style [1] as well as the term "gibs". [3] He was a 41% owner of ID until he left the company in 2005.
People. Alec and Hilaria Baldwin Share Why They Decided to Do a Reality Show. ABC News Videos. Dog stolen from owners' garden reunited with them 8 years later. Celebrity Buzz. See All.
Doom clone An early term for first-person shooters, based on gameplay that mimicked that from Doom. double jump The action, when game mechanics allow, of a game character being able to execute two successive jumps, the second jump occurring in mid-air without coming into contact with anything. The player must then typically touch the ground ...