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  2. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea). [1] [2]

  3. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.

  4. Foveated imaging - Wikipedia

    en.wikipedia.org/wiki/Foveated_imaging

    Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image according to one or more "fixation points". A fixation point indicates the highest resolution region of the image and corresponds to the center of the eye 's retina , the fovea .

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    The device includes inside-out tracking, eye-tracked foveated rendering, higher-resolution OLED displays, controllers with adaptive triggers and haptic feedback, 3D audio, and a wider field of view. [66] While initially exclusive for use with the PlayStation 5 console, a PC adapter is scheduled for August 2024. [67]

  6. Fove - Wikipedia

    en.wikipedia.org/wiki/Fove

    June 25, 2015 - FOVE announced that it will use SteamVR's Lighthouse for positional tracking. March 23, 2016 - FOVE closed an $11 million Series A funding round, but delayed shipment to Fall 2016 because of difficulty sourcing components.

  7. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    The graphics processing unit (GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of Xbox One and PlayStation 4 as the reason why they targeted the PC gaming market with their first devices. [39] Foveated rendering is a new technique to

  8. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    In September 2024, HTC unveiled the Vive Focus Vision, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, foveated rendering support, and DisplayPort over USB-C (with an update for wired PC tethering at up to 120 Hz scheduled to be released by the end of the year ...

  9. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    These are used for eye-tracking to enable games to utilize foveated rendering, a performance optimization technique where the render resolution of the game is reduced in areas where the player is not looking. [5] The eye-tracking can also be used as an input method, such as for selecting UI elements with a glance. [40] [41] [42]