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Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5]
Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image according to one or more "fixation points". A fixation point indicates the highest resolution region of the image and corresponds to the center of the eye 's retina , the fovea .
FOVE is the first [peacock prose] virtual reality headset to utilize built-in eye tracking technology. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO).
In September 2024, HTC unveiled the Vive Focus Vision, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, foveated rendering support, and DisplayPort over USB-C (with an update for wired PC tethering at up to 120 Hz scheduled to be released by the end of the year ...
USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g Discontinued $699 (at release) [107] No Yes No No Yes No No No 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) Yes Varjo VR-2 [108] [109] 2019-10-15 Yes AMOLED, OLED 1440x1600 1920×1080 (central focal area), 1440x1600 (peripheral)
Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]
VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...