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  2. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The Thief archetype focuses on rogues who steal, giving bonuses for sleight of hand, climbing and sneaking. The Assassin archetype deals with rogues who kill for a living, allowing them to dispatch targets swiftly and create poisons and false identities. The Arcane Trickster archetype opens up limited magic to rogues allowing them to cast spells.

  3. List of fictional tricksters - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_tricksters

    The trickster figure Reynard the Fox as depicted in an 1869 children's book by Michel Rodange. The trickster is a common stock character in folklore and popular culture. A clever, mischievous person or creature, the trickster achieves goals through the use of trickery. A trickster may trick others simply for amusement or for survival in a ...

  4. Trickster - Wikipedia

    en.wikipedia.org/wiki/Trickster

    The trickster figure Reynard the Fox as depicted in an 1869 children's book by Michel Rodange. In mythology and the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, human or anthropomorphisation) who exhibits a great degree of intellect or secret knowledge and uses it to play tricks or otherwise disobey normal rules and defy conventional behavior.

  5. Category:Trickster gods - Wikipedia

    en.wikipedia.org/wiki/Category:Trickster_gods

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  6. Nanabozho - Wikipedia

    en.wikipedia.org/wiki/Nanabozho

    Nanabozho figures prominently in their storytelling, including the story of the world's creation. Nanabozho is the Ojibwe trickster figure and culture hero (these two archetypes are often combined into a single figure in First Nations mythologies, among others). Nanabozho can take the shape of male or female animals or humans in storytelling.

  7. Cultural depictions of weasels - Wikipedia

    en.wikipedia.org/wiki/Cultural_depictions_of_weasels

    The folklore of several tribes mentions weasels. They are variably depicted as heroes or tricksters, depending on the region. The Shoshone and Paiute describe the weasel as a trickster spirit, the Abenaki and Tlingit associated them with sorcery, while the Anishinaabe associated them with healing and used their pelts for medicine bags. [18]

  8. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Totems are used by druids and shamans. Wands are used by artificers, bards, warlocks and wizards. Holy symbols are used by Avengers, Clerics and Paladins; unlike other implements, a character can benefit from a holy symbol by wearing it rather than needing to wield it. Orbs are used by wizards and psions.

  9. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]