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  2. Love (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Love_(2008_video_game)

    Love (stylized as LOVE) is a platform game developed and published by American indie developer Fred Wood. It was originally released in May 2008, [1] exclusively to the game's website, [2] but was later released as an enhanced version entitled Love+ on February 7, 2014 to Early Access, [3] with its final release being on February 14, 2014. [4]

  3. Love (2010 video game) - Wikipedia

    en.wikipedia.org/wiki/Love_(2010_video_game)

    Love is a massively multiplayer online role-playing game (MMORPG) created by Eskil Steenberg. [1] Unlike most such games, the content in Love is almost entirely procedurally generated . [ 1 ] [ 2 ] Another major difference is that there are no predetermined quests ; [ 2 ] instead, the gameplay is emergent from the interactions of players with ...

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. [1]

  5. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...

  7. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  8. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  9. PC game - Wikipedia

    en.wikipedia.org/wiki/PC_game

    A personal computer game, also known as a computer game [a] or abbreviated PC game, is a video game played on a personal computer (PC). The term PC game has been popularly used since the 1990s referring specifically to games on "Wintel" (Microsoft Windows software/Intel hardware) which has dominated the computer industry since.