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2004 saw many sequels and prequels in video games, such as Madden NFL 2005, NBA Live 2005, ESPN NBA 2K5, Tony Hawk's Underground 2, WWE Smackdown! vs. Raw, Doom 3, Dragon Quest VIII, Gran Turismo 4, Grand Theft Auto: San Andreas, Half-Life 2, Halo 2, Metal Gear Solid 3: Snake Eater, Myst IV: Revelation, Ninja Gaiden, Pokémon FireRed/LeafGreen/Emerald, Everybody's Golf 4 (Hot Shots Golf Fore!
Pages in category "2004 video games" The following 200 pages are in this category, out of approximately 703 total. This list may not reflect recent changes.
2004 video games (704 P) Pages in category "2004 in video gaming" The following 8 pages are in this category, out of 8 total.
2004 was a year marked by many popular and highly grossing film releases such as Shrek 2, Spider Man 2, The Incredibles, The Passion of the Christ and Howl's Moving Castle. 2004 was also the year where Toho Studios would release Godzilla's 50th anniversary movie, Godzilla: Final Wars, the last Godzilla movie until Legendary Entertainment's ...
Articles, news, strategy, and reviews of video games and associated consoles. [64] [65] GameFan (formerly Diehard GameFan) 1992 2000 United States DieHard Gamers Club (1992–1996) Metropolis Media (1996–1998) Shinno Media (1999–2000) Video game news –focus on Anime and RPG games, Dave Halverson first video game publication [66] GameNOW ...
Formula One 04 was announced in April 2004 by Sony Computer Entertainment, and was the second game in the exclusive deal between Sony Computer Entertainment and Formula One Administration, following Formula One 2003. [4] The game was officially launched in London ahead of the 2004 British Grand Prix with model Emma B acting as the face of the ...
Pages in category "Video game franchises introduced in 2004" The following 27 pages are in this category, out of 27 total. This list may not reflect recent changes .
Computer and Video Games was established in 1981, being the first British video games magazine. [6] Initially published monthly between November 1981 [7] and October 2004 and solely web-based from 2004 onwards, [8] [9] the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games.