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  2. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    The diamond-square algorithm begins with a two-dimensional square array of width and height 2 n + 1. The four corner points of the array must first be set to initial values. The diamond and square steps are then performed alternately until all array values have been set.

  3. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

  4. Grome - Wikipedia

    en.wikipedia.org/wiki/Grome

    Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone. Manual editing of heightmap layers using selection layers and brushes. Flexible brush system that allows custom orientation, mask, strength, directions and pen tablet pressure.

  5. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  6. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    For example, a standard RGB 8-bit image can only show 256 values of grey and hence only 256 heights. By using colors, a greater number of heights can be stored (for a 24-bit image, 256 3 = 16,777,216 heights can be represented (256 4 = 4,294,967,296 if the alpha channel is also used)). This technique is especially useful where height varies ...

  7. CityEngine - Wikipedia

    en.wikipedia.org/wiki/CityEngine

    In 2007, Procedural Inc. was founded and separated from ETH Zurich, the top-ranking technology university in Switzerland.In the summer of 2011, [2] Procedural Inc. was acquired by Esri Inc and became Esri R&D Center Zurich, continually studying in the fields of computer graphics, computer vision, software engineering, finance, marketing, and business.

  8. Picogen - Wikipedia

    en.wikipedia.org/wiki/Picogen

    Currently there is a frontend to picogen, called picogen-wx (based on wxWidgets).It is encapsulated from picogen and thus communicates with it on command-line level. . Picogen-wx provides several panels to design the different aspects of a landscape, e.g. the Sun/Sky- or the Terrain-Textur

  9. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily controllable; multiple scaled copies of Perlin ...