When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Mitchell–Netravali filters - Wikipedia

    en.wikipedia.org/wiki/Mitchell–Netravali_filters

    Graph of the Mitchell–Netravali filter with parameters B = C = 1/3 The Mitchell–Netravali filters were designed as part of an investigation into artifacts from reconstruction filters. The filters are piece-wise cubic filters with four-pixel wide supports .

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. [ 24 ]

  4. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full advantage of all units. This gives a single large pool of shader units. As required, the pool is divided into different groups of shaders. A strict separation between the shader types is therefore no ...

  7. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg programs are built for different shader profiles that stand for GPUs with different capabilities. [8] These profiles decide, among others, how many instructions can be in each shader, how many registers are available, and what kind of resources a shader can use.

  8. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation [3] [4] and a 1975 paper. [5] Phong's methods were considered radical at the time of their introduction, but have since become the de facto baseline shading method for many rendering ...

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.