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  2. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.

  3. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS Frame Generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.

  4. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).

  5. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Virtual reality render of a river from 2000 Virtual environment at University of Illinois, 2001 Music visualizations are generated in real-time. Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

  6. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    RTX Video Super Resolution (RTX VSR) is a video scaling feature by Nvidia. It was released on February 28, 2023. It was released on February 28, 2023. [ 1 ] [ 2 ]

  7. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    For certain GPU models, Nvidia and AMD video card drivers attempt to detect the GPU is being accessed by a virtual machine and disable some or all GPU features. [35] NVIDIA has recently changed virtualization rules for consumer GPUs by disabling the check in GeForce Game Ready driver 465.xx and later. [36]

  8. NVIDIA brings its performance-enhancing DLSS to VR games - AOL

    www.aol.com/news/nvidia-dlss-virtual-reality...

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  9. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high ...