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  2. Character literal - Wikipedia

    en.wikipedia.org/wiki/Character_literal

    A character literal is a type of literal in programming for the representation of a single character's value within the source code of a computer program. Languages that have a dedicated character data type generally include character literals; these include C , C++ , Java , [ 1 ] and Visual Basic . [ 2 ]

  3. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    The length of a string is the number of code units before the zero code unit. [1] The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator. Generally, the term string means a string where the code unit is of type char, which is exactly 8 bits on all modern machines.

  4. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    Find variable reference (placeholder), replace it by its variable value. This algorithm offers no cache strategy. Split and join string: splitting the string into an array, merging it with the corresponding array of values, then joining items by concatenation. The split string can be cached for reuse.

  5. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    This representation of an n-character string takes n + 1 space (1 for the terminator), and is thus an implicit data structure. In terminated strings, the terminating code is not an allowable character in any string. Strings with length field do not have this limitation and can also store arbitrary binary data.

  6. Monad (functional programming) - Wikipedia

    en.wikipedia.org/wiki/Monad_(functional_programming)

    bind: int * string-> (int-> int * string)-> int * string bind takes in an integer and string tuple, then takes in a function (like foo ) that maps from an integer to an integer and string tuple. Its output is an integer and string tuple, which is the result of applying the input function to the integer within the input integer and string tuple.

  7. Message Passing Interface - Wikipedia

    en.wikipedia.org/wiki/Message_Passing_Interface

    The Message Passing Interface (MPI) is a portable message-passing standard designed to function on parallel computing architectures. [1] The MPI standard defines the syntax and semantics of library routines that are useful to a wide range of users writing portable message-passing programs in C, C++, and Fortran.

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  9. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.