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  2. MUSIC (algorithm) - Wikipedia

    en.wikipedia.org/wiki/MUSIC_(algorithm)

    MUSIC is a generalization of Pisarenko's method, and it reduces to Pisarenko's method when = +. In Pisarenko's method, only a single eigenvector is used to form the denominator of the frequency estimation function; and the eigenvector is interpreted as a set of autoregressive coefficients, whose zeros can be found analytically or with ...

  3. Maximum a posteriori estimation - Wikipedia

    en.wikipedia.org/wiki/Maximum_a_posteriori...

    The MAP can be used to obtain a point estimate of an unobserved quantity on the basis of empirical data. It is closely related to the method of maximum likelihood (ML) estimation, but employs an augmented optimization objective which incorporates a prior density over the quantity one wants to estimate.

  4. A Composer's Guide to Game Music - Wikipedia

    en.wikipedia.org/wiki/A_Composer's_Guide_to_Game...

    The book appears on multiple lists of recommended resources for game music professionals, including a list published by the Video Game Music Academy, [16] a list of recommended reading from the makers of the film, Beep: A Documentary History of Video Game Music & Sound, [17] and a Best Video Game Audio Books list by Brian L. Schmidt, president ...

  5. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  6. Ludomusicology - Wikipedia

    en.wikipedia.org/wiki/Ludomusicology

    Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]

  7. VGMusic.com - Wikipedia

    en.wikipedia.org/wiki/VGMusic.com

    The Video Game Music Archive, also known as VGMusic.com or VGMA, is a website that archives MIDI sequences of video game music, ranging from tunes of the NES era to modern pieces featured in Xbox Series X/S, Nintendo Switch and PS5 games. Currently, there are over 30,000 MIDI sequences hosted on the site across approximately 47 gaming platforms.

  8. Category:Video game soundtracks - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    This category contains articles about albums of music from or inspired by a particular video game or computer game Wikimedia Commons has media related to Video game soundtracks . Subcategories

  9. Sample-rate conversion - Wikipedia

    en.wikipedia.org/wiki/Sample-rate_conversion

    The latter approach is more satisfactory since it introduces less noise and distortion. [3] Two possible implementation methods are as follows: If the ratio of the two sample rates is (or can be approximated by) [A] [4] a fixed rational number L/M: generate an intermediate signal by inserting L − 1 zeros between each of the original samples ...