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Hey You, Pikachu! [a] is a virtual pet Pokémon spin-off video game for the Nintendo 64 developed by Ambrella and published by Nintendo. It was released in Japan on December 12, 1998, and in North America on November 6, 2000. The player is asked to help Professor Oak test the PokéHelper, a device that lets humans communicate with Pokémon.
The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items. The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect.
Spin-off games in the second-generation include Pokémon Puzzle Challenge, the adaptation of Pokémon Puzzle League—a puzzle game created by Zoppf industries—made specifically for the Game Boy Color; the Nintendo 64 pet simulator Hey You, Pikachu!; the Pokémon Stadium sequel, Pokémon Stadium 2, for Nintendo 64; several Pokémon mini-games ...
The game was partially released in Japan on February 3, 2016 as Meitantei Pikachu: Shin Konbi Tanjō. The rest of the game was released in Japan on March 23, 2018, alongside the international release of the full game. The game also has a movie based on it.
Nintendo 64 with controller. This is a list of video games for the Nintendo 64 video game console that have sold or shipped at least one million copies. The best-selling game on the Nintendo 64 is Super Mario 64. First released in Japan on June 23, 1996, it was a launch title for the system and the first Super Mario game to use three ...
The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.
Outside of the main series, Pikachu stars in Hey You, Pikachu! for the Nintendo 64; the player interacts with Pikachu through a microphone, issuing commands to play various mini-games and act out situations. [49] [50] The game Pokémon Channel follows a similar premise of interacting with the Pikachu, though without the microphone. [51]
The game, now known as Pokémon Snap, was shown at Nintendo Space World '97. [11] Satoru Iwata, one of the producers of the game, explained in a 2010 interview: "Originally, Pokémon Snap for the Nintendo 64 system wasn't a Pokémon game, but rather a normal game in which you took photos, but the motivation for playing the game wasn't clear. We ...