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Disney's Kim Possible: Global Gemini was released for the Nintendo DS worldwide in February 2007. It is the last Kim Possible video game. Both Kim and Ron are playable characters. Whereas Kim is more capable of physical movement and direct combat, Ron is more gadget-oriented.
A team in the United States helped the developers make the game sound as rich as possible. [3] During the last months of development, the French team had to work between 16 and 20 hours a day, six days a week to fine-tune the game. [21] The game's size is 12 MB. [3] Overall, Mission: Impossible was developed over the course of three years. [27]
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Charles Ardai reviewed the game for Computer Gaming World, and wrote that: "A player looking for a good thriller or espionage game would do better to get Countdown or Covert Action instead. A player looking for a good Mission: Impossible adventure is directed, with regret, to the late-night listings of the current TV Guide." [1]
Mean Machines gave an overall score of 86%, giving praise to the large game levels and creating a faithful rendition of the TV score, although giving criticism to the drab colors and repeated character blocks, concluding “a great blend of action and adventure which captures the spirit of the TV show well and provides a brill game into the bargain.” [3]
The success of Kim Possible spawned its own video game series; a total of six video games were released, supported by various gaming consoles and platforms: Disney's Kim Possible: Revenge of Monkey Fist (GBA) – released, November 13, 2002; Disney's Kim Possible 2: Drakken's Demise (GBA) – released, September 15, 2004
Mission: Impossible is an adventure game where the player must control the film series' character Ethan Hunt through ten levels. [1] The game also contains a number of utility programs which include a calculator, an address book, and a notebook which can print entries when connected to a Game Boy Printer.
The game Electrocop was rumored to have started as a sequel to Impossible Mission, but this has not been substantiated. [16] In 1994, Impossible Mission 2025 was released for the Amiga. It kept the same idea as the previous games, and mainly featured updated graphics and audio, also allowing the player to choose among three different characters.