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  2. Rage Racer - Wikipedia

    en.wikipedia.org/wiki/Rage_Racer

    The game introduced a new class-based Grand Prix on which the player must progress, and, in an aesthetic change, Rage Racer had darker colors and visuals. The game received a positive critical reception, with its graphics and gameplay praised, although received criticism for its crash mechanics, relatively drab visual style and shortage of tracks.

  3. List of video games based on anime or manga - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_based...

    Fushigi no Umi no Nadia (Family Computer, Mega Drive, PC Engine, FM Towns, PC-98, Sharp X68000, PlayStation 2) Futari wa Precure (Game Boy Advance) Future GPX Cyber Formula (Game Boy, Super Famicom, PlayStation, PC, PlayStation 2, GameCube, PlayStation Portable) Fushigi Yugi (Nintendo DS, PlayStation 2, PlayStation Portable) Futari wa Pretty ...

  4. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    In an IGN article, Cookie Clicker is credited as one of the few games to have played a major role in the establishment of the genre of idle gaming. [ 77 ] This genre involves games that orient the player with a trivial task, such as clicking a cookie; and as the game progresses, the player is gradually rewarded certain upgrades for completing ...

  5. Mythforce - Wikipedia

    en.wikipedia.org/wiki/Mythforce

    Oster gave the developers three months to prove the concept. When he saw the result, he agreed to make the game. Beamdog consulted with Mark Cappello, an artist who has worked on both cartoons and video games, to get the aesthetics correct. The cartoon-like graphics require what they said is "a surprisingly large amount" of custom post ...

  6. 99Vidas - Wikipedia

    en.wikipedia.org/wiki/99Vidas

    99Vidas is set in an anachronistic fictional universe inspired by 1980s and 1990s pop culture and video game aesthetic. The story starts as an artifact known as 99Vidas goes missing. This artifact is believed to hold such great power it is a menace to the very existence of the universe, should it ever fall into the wrong hands.

  7. Deathtrap Dungeon (video game) - Wikipedia

    en.wikipedia.org/wiki/Deathtrap_Dungeon_(video_game)

    The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone. [ citation needed ] Though the game's 3D engine is very similar to that of Tomb Raider , another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon , the two ...

  8. Algorithmic art - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_art

    Algorithmic art, also known as computer-generated art, is a subset of generative art ... especially with the rapid rise in demand for improved aesthetic. Using the ...

  9. Killer Frequency - Wikipedia

    en.wikipedia.org/wiki/Killer_Frequency

    Killer Frequency is a first-person adventure game with murder mystery elements. [2] The game takes place in 1987, [3] and its aesthetics are heavily based on 1980s nostalgia, including neon color palettes and a wood paneled environment.