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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    The Kopf–Lischinski algorithm is a novel way to extract resolution-independent vector graphics from pixel art described in the 2011 paper "Depixelizing Pixel Art". [23] A Python implementation is available. [24] The algorithm has been ported to GPUs and optimized for real-time rendering. The source code is available for this variant. [25]

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept.

  4. Pixel aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Pixel_aspect_ratio

    Pixel aspect ratio 1:1 Pixel aspect ratio 2:1. A Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compared to the height of that pixel. Most digital imaging systems display an image as a grid of tiny, square pixels.

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    In the case of decreasing the pixel number (scaling down), this usually results in a visible quality loss. From the standpoint of digital signal processing, the scaling of raster graphics is a two-dimensional example of sample-rate conversion, the conversion of a discrete signal from a sampling rate (in this case, the local sampling rate) to ...

  6. Image resolution - Wikipedia

    en.wikipedia.org/wiki/Image_resolution

    An image that is 2048 pixels in width and 1536 pixels in height has a total of 2048×1536 = 3,145,728 pixels or 3.1 megapixels. One could refer to it as 2048 by 1536 or a 3.1-megapixel image. The image would be a very low quality image (72ppi) if printed at about 28.5 inches wide, but a very good quality (300ppi) image if printed at about 7 ...

  7. Twip - Wikipedia

    en.wikipedia.org/wiki/Twip

    A pixel is a dot that represents the smallest graphical measurement on a screen. Twips are the default unit of measurement in Visual Basic (version 6 and earlier, prior to VB.NET). Converting between twips and screen pixels is achieved using the TwipsPerPixelX and TwipsPerPixelY properties [ 3 ] or the ScaleX and ScaleY methods.

  8. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Common aspect ratios used in film and display images. The common film aspect ratios used in cinemas are 1.85:1 and 2.40:1. [1] Two common videographic aspect ratios are 4:3 (1. 3:1), [a] the universal video format of the 20th century, and 16:9 (1. 7:1), universal for high-definition television and European digital television.

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression arctan(sin(30°)) is equal to ≈26.565° and forms a 2:1 pixel ratio.