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  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Apart from the last formula, these formulas also assume that g negligibly varies with height during the fall (that is, they assume constant acceleration). The last equation is more accurate where significant changes in fractional distance from the centre of the planet during the fall cause significant changes in g. This equation occurs in many ...

  3. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt. An object's average acceleration over a period of time is its change in velocity, , divided by the duration of the period, .

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    At any instant of time, the net force on a body is equal to the body's acceleration multiplied by its mass or, equivalently, the rate at which the body's momentum is changing with time. If two bodies exert forces on each other, these forces have the same magnitude but opposite directions. [1] [2]

  5. Work (physics) - Wikipedia

    en.wikipedia.org/wiki/Work_(physics)

    For convenience, consider contact with the spring occurs at t = 0, then the integral of the product of the distance x and the x-velocity, xv x dt, over time t is ⁠ 1 / 2 ⁠ x 2. The work is the product of the distance times the spring force, which is also dependent on distance; hence the x 2 result.

  6. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  8. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  9. Gravitational acceleration - Wikipedia

    en.wikipedia.org/wiki/Gravitational_acceleration

    The gravitational acceleration vector depends only on how massive the field source is and on the distance 'r' to the sample mass . It does not depend on the magnitude of the small sample mass. This model represents the "far-field" gravitational acceleration associated with a massive body.