Search results
Results From The WOW.Com Content Network
On November 12, 2009, Ubisoft released Assassin's Creed II themed virtual items on PlayStation Home to promote the release of the game, as well as the game Assassin's Creed: Bloodlines for PSP. [21] Assassin's Creed II virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars. [22]
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
[1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2010 and was later made available on Microsoft Windows in March and June 2011.
Assassin's Creed II: Discovery is a 2.5D side-scroller game wherein players assume the role of Ezio Auditore da Firenze. Primarily set in Italy and Spain, Ezio navigates through the game's levels and accomplishes specific goals for each mission. Ezio is able to scale most buildings, as well as roll, jump, and swing through the environment.
Crash Time: Autobahn Pursuit (known in the United Kingdom as Crash Time and in the rest of Europe as Alarm für Cobra 11: Crash Time) is a mission-based driving game released for the PC in 2007 and Xbox 360 in 2008, and a sequel to Alarm für Cobra 11: Nitro.
1.2 Race cars. 1.3 Prototypes. 2 Bugatti Automobili S.p.A. (1987–1995) 3 Bugatti Automobiles S.A.S. ... 1912 Peugeot Bébé Built by Bugatti under license from ...
Clay Kaczmarek (1982 – 8 August 2012) (voiced by Cam Clarke in Assassin's Creed II and Assassin's Creed: Brotherhood and by Graham Cuthbertson in Assassin's Creed: Revelations), also known as Subject 16 of the Animus Project, is a member of the modern-day Assassin Brotherhood and descendant of Ezio Auditore da Firenze. Born into a family of ...
Assassin's Creed: Ascendance, originally named Secret Project Number Three, [1] is an animated short by UbiWorkshop and Ubisoft Montreal, which bridges the gap between Assassin's Creed II and Assassin's Creed: Brotherhood. [2]