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Sumer (or Šumer) was one of the early civilizations of the Ancient Near East, [6] located in the southern part of Mesopotamia (modern-day Iraq) from the time of the earliest records in the mid 4th millennium BC until the rise of Babylonia in the late 3rd millennium BC. [7] [6] The term "Sumerian" applies to all speakers of the Sumerian language.
1815 1878 1900 1919 1939 1945 c. 2000 Austria [nb 1] Austria-Hungary [nb 2] Austria-Hungary [nb 3] British Empire [nb 4] British Empire [nb 5] British Empire [nb 6] British Empire [nb 7]
A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books , TV shows , video games , and film as the key attribute of a superhero .
List of ancient great powers, a list of great powers before the year 500 AD; List of medieval great powers, a list of great powers after the year 400 to 1500; List of modern great powers, a list of great powers since the year 1500 to the present
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. List of great powers from the early modern period to the post-Cold War era Great powers are often recognized in an international structure such as the United Nations Security Council. A great power is a nation, state or empire that, through its economic, political and military strength ...
Superhuman strength is a superpower commonly invoked in fiction and other literary works, such as mythology. A fictionalized representation of the phenomenon of hysterical strength, it is the power to exert force and lift weights beyond what is physically possible for an ordinary human being.
Bilocation – The ability to be present in two different places at the same time, usually attributed to a saint. Cryokinesis – The ability to control ice or cold with one's mind. Curse – Any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.