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[[Category:Video game character templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game character templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Character templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Character templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Templates are also optional, but if there is a template that the character is in, it is generally required that it appears on the character page (usually someone else will edit and add a template in if you miss it, so don't fret about templates either). The series the character usually appears in will usually have a template, so try looking for ...
Name of Film / TV show(s) character appeared in (use this or Episode, but not both) Episode Name of TV episode(s) character appeared in (use this or Title, but not both). Do not list if character appeared in majority of episodes. Year Date(s) of out-universe appearances ShortSummary Description of the character. Be descriptive, but not excessive.
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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.