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  2. Blade & Soul - Wikipedia

    en.wikipedia.org/wiki/Blade_&_Soul

    Blade & Soul M, a mobile port version of Blade & Soul by Team Bloodlust; Blade & Soul 2, a direct sequel to Blade & Soul by Team B2. Due to the lack of a development team and Team Bloodlust focusing on the Unreal Engine 4 upgrade of the PC version and the console port version, the development process of Blade & Soul M was halted and delayed ...

  3. Soulcalibur - Wikipedia

    en.wikipedia.org/wiki/Soulcalibur

    In the first game (Soul Edge/Blade), the Guard Impact system is a repelling technique that allows the player to check an incoming strike and push it back to allow a free hit. A Guard Impact requires precise timing (with the player pressing forward and guarding at the instant an opponent strikes) but it results in tactical advantage for the ...

  4. Category:Fantasy video games - Wikipedia

    en.wikipedia.org/wiki/Category:Fantasy_video_games

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Blade and Sorcery; Blade & Soul; Blade Master; The Blade of Blackpoole; Blade ...

  5. Shift Up - Wikipedia

    en.wikipedia.org/wiki/Shift_up

    Shift Up Corporation was founded in December 2013 by Kim Hyung Tae after leaving NCSoft, where he worked as art director on Blade & Soul. [4] [5]On March 14, 2014, Next Floor (now Line Games) announced that it had signed an investment agreement with Shift Up, to strengthen its strategic partnership and expand its global mobile game lineup.

  6. Soul Edge - Wikipedia

    en.wikipedia.org/wiki/Soul_Edge

    Soul Edge [b] is a 1996 fighting game developed and published by Namco for arcades. It is the first installment in the Soulcalibur series . Introduced at the JAMMA trade show in November 1995, [ 10 ] the full arcade game was released in February 1996 on System 11 hardware, [ 1 ] the same board used by Tekken and Tekken 2 .

  7. Soulcalibur (video game) - Wikipedia

    en.wikipedia.org/wiki/Soulcalibur_(video_game)

    Soulcalibur [a] is a 1998 fighting game developed and published by Namco.It is the second game in the Soulcalibur series, preceded by Soul Edge.Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware, and was ported to the Dreamcast console in 1999 with new features and improved graphics.

  8. Innova (video game company) - Wikipedia

    en.wikipedia.org/wiki/Innova_(video_game_company)

    In late 2013, Innova bought the exclusive rights to develop KidZania, a Mexican network of game training parks, in Russia, the United States, Canada, and France.The rights were previously held by a subsidiary of the Kuwaiti company M.H. Alshaya Co. Investments in the project, made by Innova shareholders and partner companies, amounted to $2530 million.

  9. Characters of the Soulcalibur series - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the...

    Inferno (インフェルノ, Inferuno) is the physical manifestation of the cursed sword Soul Edge's own soul and the true antagonist within Soul series as his Nightmare incarnation, where it mostly started out as the final boss in Soul Edge (originally listed as "SoulEdge") until Soulcalibur II, including the reboot/retelling game Soulcalibur ...