When.com Web Search

  1. Ads

    related to: grass texture download for unity

Search results

  1. Results From The WOW.Com Content Network
  2. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    No collision: a static mesh can be set not to block anything. This is often used for small decoration like grass. Per-polygon collision (default): individual polygons collide with actors. Each material (i.e. each part of the Static Mesh using a separate texture) can be set to collide or not independently of the rest.

  3. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]

  4. Static grass - Wikipedia

    en.wikipedia.org/wiki/Static_grass

    Static grass is used in scale models and miniatures to create realistic-looking grass textures. It consists of small coloured fibres charged with static electricity , making them stand on end when sprinkled onto a surface coated with glue that then hardens, holding the fibres in place.

  5. Grome - Wikipedia

    en.wikipedia.org/wiki/Grome

    Novel texture layering system that allows different shading methods, variable resolutions and images per terrain zones. Creation of images based on brushes or procedural generation based on slope, direction, altitude, external shape files and erosion flowmaps. Transforming objects in Grome editor using 3D gizmos,

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  7. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

  8. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask.This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used.

  9. GRASS (programming language) - Wikipedia

    en.wikipedia.org/wiki/GRASS_(programming_language)

    GRASS (GRAphics Symbiosis System) is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time.