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In engineering, debugging is the process of finding the root cause, workarounds and possible fixes for bugs.. For software, debugging tactics can involve interactive debugging, control flow analysis, log file analysis, monitoring at the application or system level, memory dumps, and profiling.
Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...
Tracing in software engineering refers to the process of capturing and recording information about the execution of a software program. This information is typically used by programmers for debugging purposes, and additionally, depending on the type and detail of information contained in a trace log, by experienced system administrators or technical-support personnel and by software monitoring ...
Priority describes the importance of resolving the bug in relation to other bugs. Priorities might be numerical, such as 1 through 5, or named, such as critical , high , low , and deferred . The values might be similar or identical to severity ratings, even though priority is a different aspect.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger to help diagnose and resolve defects. [1] The concept is analogous to the use of a flight data recorder to diagnose the cause of an airplane flight malfunction.