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  2. Pixar Image Computer - Wikipedia

    en.wikipedia.org/wiki/Pixar_Image_Computer

    The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which was later renamed Pixar. Aimed at commercial and scientific high-end visualization markets, such as medicine , geophysics and meteorology , the original machine was advanced for its time, but sold poorly.

  3. Computer Animation Production System - Wikipedia

    en.wikipedia.org/wiki/Computer_Animation...

    The final frames were rendered at a 2K digital film resolution (2048 x 1234 pixels at a 1.66 aspect ratio), and the artwork was scanned so that it always held 100% resolution in the final output, no matter how complex the camera motion in the shot. Using the Pixar Image Computer, images were stored at 48-bits

  4. Pixar RenderMan - Wikipedia

    en.wikipedia.org/wiki/Pixar_RenderMan

    Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.

  5. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.

  6. Red's Dream - Wikipedia

    en.wikipedia.org/wiki/Red's_Dream

    Red's Dream was the second short film produced by computer animation studio Pixar, following Luxo Jr., the studio's previous short film.For their next short film, which was to be presented at the 1987 SIGGRAPH convention, Ed Catmull wanted the Pixar staff to make a film that made use of the Pixar Image Computer and the rendering software Chapreyes.

  7. Pixar - Wikipedia

    en.wikipedia.org/wiki/Pixar

    A Pixar computer at the Computer History Museum in Mountain View with the 1986–95 logo on it. Pixar got its start in 1974, when New York Institute of Technology's (NYIT) founder, Alexander Schure, who was also the owner of a traditional animation studio, established the Computer Graphics Lab (CGL) and recruited computer scientists who shared his ambitions about creating the world's first ...

  8. Circle Seven Animation - Wikipedia

    en.wikipedia.org/wiki/Circle_Seven_Animation

    Circle Seven Animation (or Disney Circle Seven Animation) was a short-lived division of Walt Disney Feature Animation specializing in computer-generated imagery (CGI) animation and was originally intended to create sequels to the Disney-owned Pixar properties, leading rivals and animators to derisively nickname the division "Pixaren't". [1] The ...

  9. New York Institute of Technology Computer Graphics Lab

    en.wikipedia.org/wiki/New_York_Institute_of...

    It was originally located at the "pink building" on the NYIT campus. It has played an important role in the history of computer graphics and animation, as founders of Pixar and Lucasfilm, including Turing Award winners Edwin Catmull and Patrick Hanrahan, began their research there. [1] It is the birthplace of entirely 3D CGI films. [2] [3] [4] [5]