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  2. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students

  3. Curriculum mapping - Wikipedia

    en.wikipedia.org/wiki/Curriculum_mapping

    Curriculum mapping is a procedure for reviewing the operational curriculum [1] as it is entered into an electronic database at any education setting. It is based largely on the work of Heidi Hayes Jacobs in Mapping the Big Picture: Integrating Curriculum and Assessment K-12 ( ASCD , 1997) and Getting Results with Curriculum Mapping (2004, ASCD).

  4. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  5. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    For example, school demands so much time and attention it reduces the influence available by one's peer group. The exosystem: this system comprises settings which do not involve an individual but still exert an impact on their development. A child's parent getting a new supervisor at work that does a poor job and increases this parent's life ...

  6. Developmentally appropriate practice - Wikipedia

    en.wikipedia.org/wiki/Developmentally...

    Children learn best when they are actively involved in their environment and build knowledge based on their experiences rather than through passively receiving information. Active learning environments promote hands-on learning experiences and allow children to interact with objects in their environment, as well as their peers and teachers.

  7. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1] Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest.