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Aliasing can occur in any language that can refer to one location in memory with more than one name (for example, with pointers).This is a common problem with functions that accept pointer arguments, and their tolerance (or the lack thereof) for aliasing must be carefully documented, particularly for functions that perform complex manipulations on memory areas passed to them.
Aliasing may refer to: Alias (command), a replacement command in various command line interpreters; Aliasing (computing), having multiple labels or names for the same memory location; Aliasing (factorial experiments), a property that makes some effects in factorial experiments "aliased", or indistinguishable from each other.
Aliasing in spatially sampled signals (e.g., moiré patterns in digital images) is referred to as spatial aliasing. Aliasing is generally avoided by applying low-pass filters or anti-aliasing filters (AAF) to the input signal before sampling and when converting a signal from a higher to a lower sampling rate.
Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.
Type aliasing is a feature in some programming languages that allows creating a reference to a type using another name. It does not create a new type hence does not increase type safety . It can be used to shorten a long name.
If a higher resolution is used, the cache coherence goes down, and the aliasing is increased in one direction, but the image tends to be clearer. If a lower resolution is used, the cache coherence is improved, but the image is overly blurry. This would be a tradeoff of MIP level of detail (LOD) for aliasing vs blurriness.
Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of six video games, along with various books, merchandise, events, and an upcoming theatrical film.