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The Wilderness Survival Guide provides detailed information for wilderness adventures, such as rules and guidelines relating to weather and its effects, encumbrance and movement outdoors, hunting, camping, first aid, naturally occurring hazards, fatigue for characters, pack animals, and handling wilderness combat and magic.
Dungeoneer's Survival Guide: Douglas Niles: June 1986: Details how to run adventures in underground settings with specialized game rules for underground activities. Includes ecology and cultures of underground creatures and people. 128: 0-88038-272-4: Wilderness Survival Guide: Kim Mohan: October 1986 ― 128: 0-88038-291-0: Manual of the ...
Light of Xaryxis adventure module, The Astral Adventurers Guide, Boo's Astral Menagerie, double sided map, and a dungeon master screen. 978-0-7869-6816-9: 5-8 Starter Set: Dragons of Stormwreck Isle [29] July 31, 2022: Dragons of Stormwreck Isle adventure module, Rules Booklet, 6 dice, and 5 pre-generated character sheets. 978-0-7869-6559-5: 1–3
Jim Bambra reviewed Dungeoneer's Survival Guide for White Dwarf #82, commenting that the book "deserves the attention of all 'AD&D' players – even those who prefer the freedom of the wilderness to the depths of the dungeon". [2] Bambra noted that while the book covers the Underdark in detail, it is also a major expansion of the AD&D rules.
Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. 2631: Dead Gods: 6-9: Monte Cook: 1997: For the Planescape setting. Ranked 14th greatest adventure of all time. [1] 11377: Destiny of Kings: 1–4: Stephen Bourne: 1998: 2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13 ...
The adventures in Desert of Desolation are designed for a 5th-10th level party and have been refitted to take place in the Forgotten Realms setting, and also made compatible with the rules in the Wilderness Survival Guide. [3] Rice and Wheeler added more background material, and included staging tips for the Dungeon Master. [13]
Freeman gave this game an Overall Evaluation of "Very Good", concluding: "It's still preferable to participate in an ongoing campaign, but if you must venture into RPG country without a guide, this is the first place to visit". [21] Clayton Miner reviewed the 1981 version of the Basic Set for Pegasus magazine #1 (1981). [9]
The Companion Set was reviewed by Megan C. Robertson in issue 61 of White Dwarf magazine (January 1985), rating it a 7 out of 10 overall. Robertson noted that most characters that reach 15th level in the Basic D&D game should be thinking of settling down and retiring and felt that the D&D Companion Set provides: "some ideas for this to be a little more interesting than simple retirement".