When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A*. Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to ...

  3. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  4. Topological sorting - Wikipedia

    en.wikipedia.org/wiki/Topological_sorting

    An alternative algorithm for topological sorting is based on depth-first search.The algorithm loops through each node of the graph, in an arbitrary order, initiating a depth-first search that terminates when it hits any node that has already been visited since the beginning of the topological sort or the node has no outgoing edges (i.e., a leaf node):

  5. Incremental heuristic search - Wikipedia

    en.wikipedia.org/wiki/Incremental_heuristic_search

    The resulting search problems, sometimes called dynamic path planning problems, are graph search problems where paths have to be found repeatedly because the topology of the graph, its edge costs, the start vertex or the goal vertices change over time. So far, three main classes of incremental heuristic search algorithms have been developed:

  6. NetworkX - Wikipedia

    en.wikipedia.org/wiki/NetworkX

    NetworkX has many network and graph analysis algorithms, aiding in a wide array of data analysis purposes. One important example of this is its various options for shortest path algorithms. The following algorithms are included in NetworkX, with time complexities given the number of vertices (V) and edges (E) in the graph: [ 21 ]

  7. Graphplan - Wikipedia

    en.wikipedia.org/wiki/Graphplan

    Graphplan is an algorithm for automated planning developed by Avrim Blum and Merrick Furst in 1995. Graphplan takes as input a planning problem expressed in STRIPS and produces, if one is possible, a sequence of operations for reaching a goal state. The name graph plan is due to the use of a novel planning graph, to reduce the amount of search ...

  8. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    Graph. Worst-case performance. Tarjan's strongly connected components algorithm is an algorithm in graph theory for finding the strongly connected components (SCCs) of a directed graph. It runs in linear time, matching the time bound for alternative methods including Kosaraju's algorithm and the path-based strong component algorithm.

  9. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    It is an online problem, meaning that the information about the graph is only revealed during the runtime of the algorithm. A common model is as follows: given a connected graph G = (V, E) with non-negative edge weights. The algorithm starts at some vertex, and knows all incident outgoing edges and the vertices at the end of these edges—but ...