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  2. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  3. JumpStart Advanced 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_1st_Grade

    Frankie (voiced by Dee Bradley Baker): A moderately light brown wiener dog who first appeared in the 1995 version of JumpStart 1st Grade. This version of Frankie featured in the JumpStart Advanced series usually wears a red sweatshirt with yellow lining and a blue dog collar, and is basically the mascot and main character of the game. He is ...

  4. Math Mysteries - Wikipedia

    en.wikipedia.org/wiki/Math_Mysteries

    Math Mysteries is a collection of five math-related educational video games for the Windows and Macintosh platforms, developed and published by Tom Snyder Productions. The games were designed to fit the NCTM standards at their time of development. [ 1 ]

  5. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Mental calculation has long been a component of mathematical education. Mental calculation consists of arithmetical calculations using only the human brain, with no help from any supplies (such as pencil and paper) or devices such as a calculator.

  6. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Other formats include a written worksheet round, where teams work together for 2–5 minutes to agree on their written answers. [20] [21] [22] Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually ...

  7. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    If a remaining unknown card is chosen randomly, there is a 1/(t−1−n) chance of getting a match, but also a n/(t−1−n) chance of providing opponents with the information needed to make a match. [5] There are some exceptions to this rule that apply on the fringe cases, where n = 0 or 1 or towards the end of the game. Concentration (card game)