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  2. Wikipedia:Rendering math - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Rendering_math

    The default sans-serif may render certain characters indistinguishable, such as 1, I and l. In articles mixing raw wiki with <math> formulae, the appearance of the same variable in the two types of formula does not match (serif vs sans-serif). {} ('texhtml' class) Distinguishes a formula from the running text.

  3. Help:Displaying a formula - Wikipedia

    en.wikipedia.org/wiki/Help:Displaying_a_formula

    These two ways of writing mathematical formulas each have their advantages and disadvantages. They are both accepted by the manual of style MOS:MATH. The rendering of variable names is very similar. Having a variable name displayed in the same paragraph with {} and < math > is generally not a problem.

  4. Wikipedia talk:Rendering math - Wikipedia

    en.wikipedia.org/wiki/Wikipedia_talk:Rendering_math

    As I understand it, this page deals with the math render options that are available in your preferences, without having to resort to custom scripts and styles. The only notable exception being Nageh's MathJax, as it basically serves as testcode for MediaWiki's MathJax code (for example. the next deploy will enable locally installed STIX fonts).

  5. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  6. Wikipedia:WikiProject Mathematics/Typography - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    wiki configuration – “My preferences → Appearance → Skin/Math” browser configuration (font size and font face, notably) Safest way to test default rendering is to view a page while not logged in, on a fresh install or public computer, rather than on your own account & browser.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    As a demonstration of the principles involved in ray tracing, consider how one would find the intersection between a ray and a sphere. This is merely the math behind the line–sphere intersection and the subsequent determination of the colour of the pixel being calculated. There is, of course, far more to the general process of ray tracing ...

  9. Template:Intmath - Wikipedia

    en.wikipedia.org/wiki/Template:Intmath

    Wikipedia:Rendering math This page was last edited on 20 April 2016, at 10:01 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4 ...