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Gimmick! 2 is a platform video game developed by Bitwave Games and published by Sunsoft and Clear River Games. Gimmick! 2 released in September 2024 for the Nintendo Switch and PC ( Steam ), with PlayStation 4 , PlayStation 5 and Xbox Series X/S releasing in the United States and Europe territories January 30, 2025. [ 1 ]
Gimmick! [b], released in Scandinavia as Mr. Gimmick, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Family Computer in 1992. The story follows a small green yōkai named Yumetaro who was mistakenly gifted as a toy to a young girl. After the girl's toys come to life and whisk the girl away ...
Psikyo [a] was a Japanese video game developer and publisher known for its shoot 'em ups and undressing mahjong games. It was founded in 1992 by former Video System staff who worked on the Aero Fighters series.
E.G.G.: Elemental Gimmick Gear (エレメンタルギミックギア -E.G.G.-, Erementaru Gimikku Gia -E.G.G.-) is an action role-playing game for the Sega Dreamcast console. Elemental Gimmick Gear uses hand-drawn art in an overhead view during exploration, then switches to 3D graphics during boss battles.
The FM77AV was a Japanese home computer released by Fujitsu in 1985, as an upgraded version of their earlier FM-7 platform - and FM77AV games started to be made available through Project EGG on November 24, 2001.
The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device, in some of the theater chairs, which the onscreen action activated. Released in the United States on July 19, 1959, The Tingler received mixed reviews, but has since gone through some critical reevaluation and is now considered a camp cult film. [2] [3] [4]
Gimmick! (ギミック!, Gimikku!) is a Japanese manga written by Yōzaburō Kanari and illustrated by Kuroko Yabuguchi [].It was serialized in Shueisha's seinen manga magazine Weekly Young Jump from 2005 to 2007, with its chapters collected in nine tankōbon volumes.
A gimmick is a novel device or idea designed primarily to attract attention or increase appeal, often with little intrinsic value. [ 1 ] [ 2 ] When applied to retail marketing , it is a unique or quirky feature designed to make a product or service "stand out" from its competitors.