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The programming languages Forth, Factor, RPL, PostScript, BibTeX style design language [2] and many assembly languages fit this paradigm. Stack-based algorithms manipulate data by popping data from and pushing data to the stack. Operators govern how the stack manipulates data. To emphasize the effect of a statement, a comment is often used ...
Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine ...
Pages in category "Stack-oriented programming languages" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. ...
Forth is a stack-oriented programming language and interactive integrated development environment designed by Charles H. "Chuck" Moore and first used by other programmers in 1970. Although not an acronym, the language's name in its early years was often spelled in all capital letters as FORTH.
The first concatenative programming language was Forth, although Joy was the first language to call itself concatenative. Other concatenative languages are dc, Factor, Onyx, PostScript, and RPL. Most existing concatenative languages are stack-based; this is not a requirement and other models have been proposed.
Similarly to a stack of plates, adding or removing is only practical at the top. Simple representation of a stack runtime with push and pop operations. In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations: Push, which adds an element to the collection, and
These languages organize their procedure 'activation records' as separate heap objects rather than as stack frames appended to a linear stack. In simple languages like Forth that lack local variables and naming of parameters, stack frames would contain nothing more than return branch addresses and frame management overhead. So their return ...
Rule-based programming – a network of rules of thumb that comprise a knowledge base and can be used for expert systems and problem deduction & resolution Visual programming – manipulating program elements graphically rather than by specifying them textually (e.g. Simulink ); also termed diagrammatic programming [ 1 ]