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Polynomial interpolation can estimate local maxima and minima that are outside the range of the samples, unlike linear interpolation. For example, the interpolant above has a local maximum at x ≈ 1.566, f(x) ≈ 1.003 and a local minimum at x ≈ 4.708, f(x) ≈ −1.003.
Catmull–Rom spline interpolation with four points. ... Code example in Python. The following is an implementation of the Catmull–Rom spline in Python that ...
Other extensions of linear interpolation can be applied to other kinds of mesh such as triangular and tetrahedral meshes, including Bézier surfaces. These may be defined as indeed higher-dimensional piecewise linear functions (see second figure below). Example of bilinear interpolation on the unit square with the z values 0, 1, 1, and 0.5 as ...
Example C++ code for several 1D, 2D and 3D spline interpolations (including Catmull-Rom splines). Multi-dimensional Hermite Interpolation and Approximation, Prof. Chandrajit Bajaja, Purdue University; Python library containing 3D and 4D spline interpolation methods.
Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...
Some languages do not offer string interpolation, instead using concatenation, simple formatting functions, or template libraries. String interpolation is common in many programming languages which make heavy use of string representations of data, such as Apache Groovy, Julia, Kotlin, Perl, PHP, Python, Ruby, Scala, Swift, Tcl and most Unix shells.
In mathematics, Neville's algorithm is an algorithm used for polynomial interpolation that was derived by the mathematician Eric Harold Neville in 1934. Given n + 1 points, there is a unique polynomial of degree ≤ n which goes through the given points. Neville's algorithm evaluates this polynomial.
Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.