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  2. Mobile app - Wikipedia

    en.wikipedia.org/wiki/Mobile_app

    Mobile user interface (UI) Design is also essential. Mobile UI considers constraints and contexts, screen, input and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software.

  3. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.

  4. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    For example, when user "Joe" withdraws cash from his account, he is operating the Automated Teller Machine and obtaining a result on his own behalf. Cockburn advises looking for actors among the stakeholders of a system, the primary and supporting (secondary) actors of a use case, the system under design (SuD) itself, and finally among the ...

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information; the view, the interface that presents information to and accepts it from the user

  6. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  7. CSS - Wikipedia

    en.wikipedia.org/wiki/CSS

    a user interface element E that is enabled: 3 E: disabled: a user interface element E that is disabled: 3 E: checked: a user interface element E that is checked (for instance a radio button or checkbox) 3 E: not (s) an E element that does not match simple selector s: 3 E ~ F: an F element preceded by an E element: 3

  8. Mobile social network - Wikipedia

    en.wikipedia.org/wiki/Mobile_social_network

    Facebook mobile graphical user interface. Mobile social networking is social networking where individuals with similar interests converse and connect with one another through their mobile phone and/or tablet. Much like web-based social networking, mobile social networking occurs in virtual communities.

  9. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    Google Chrome features a minimalistic user interface, with its user-interface principles later being implemented into other browsers. For example, the merging of the address bar and search bar into the omnibox or omnibar [ 57 ] [ 58 ] Chrome also has a reputation for strong browser performance.