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Aggressive inline skating is a sub-discipline of inline skating in the action sports canon. Aggressive inline skates are specially modified to accommodate grinds and jumps. Aggressive skating can take place on found street obstacles or at skate parks.
Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim. The game simulates aggressive inline skating, with players completing tricks and objectives in open-ended levels. The game was released in North America for the PlayStation 2 on May 29, 2002, followed by GameCube and Xbox versions in August.
This category covers all articles about techniques, tricks, people, and any other topics concerning both Aggressive inline skating and Vert/Aggressive quad skating. Subcategories This category has only the following subcategory.
Aggressive inline skating (referred to by participants as rollerblading, blading, skating or rolling) is a sub-discipline primarily focused on the execution of tricks in the action sports canon. Aggressive inline skates are specially modified to accommodate grinds and the jumping of large gaps.
Like many inline skaters Chris Haffey began rollerskating as a child and by the age of 11 switched to single row inline skates.Upon moving to Atlanta he was introduced to the Aggressive skating discipline, through ice hockey before returning to California.
1992, Eisenberg moved to Venice Beach, California, where he took odd jobs before landing a position selling inline skates on The 3rd Street Promenade in Santa Monica. In 1993, together with Brooke Howard-Smith, Brian Konoske, Aaron Spohn and Mark "Heineken" Groenhuyzen, he started an inline company called Senate. Arlo was the chief graphic ...