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The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.
The driver itself is still split for the host CPU portion (CPU-RM [a]) and the GSP portion (GSP-RM [a]). [53] Windows 11 and Linux proprietary drivers also support enabling GSP and make even gaming faster. [54] [55] CUDA supports GSP since version 11.6. [56] Upcoming Linux kernel 6.7 will support GSP in Nouveau. [57] [58]
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later NVIDIA GPUs.
GeForce GTX 1660 Ti, GTX 1660 Super, GTX 1660, GTX 1650 Super, GTX 1650, MX550, MX450 Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, T1000, T600, T400 T1200 (mobile), T600 (mobile), T500 (mobile), Quadro T2000 (mobile), Quadro T1000 (mobile) Tesla T4 8.0 Ampere: GA100 A100 80GB, A100 40GB, A30 8.6
GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti: TU116 VP10 J February 2019 GeForce GTX 1650: TU117 VP10 J April 2019 Nvidia A100: GA100 VP10 J May 2020 GeForce RTX 3090, RTX 3080 Ti, RTX 3080: GA102 VP11 K September 2020 Introduced 8K@60 AV1 Main profile decoding GeForce RTX 3070 Ti, RTX 3070, RTX 3060 Ti: GA104 VP11 K October 2020
The driver provides one or more interfaces, (e.g. OpenMAX IL) to NVENC. The NVENC SIP core can only be accessed through the proprietary NVENC API (as opposed to the open-source VDPAU API). It is bundled with Nvidia's GeForce driver. NVENC is available for Windows and Linux operating systems. [2]
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.
Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]