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  2. Fermat point - Wikipedia

    en.wikipedia.org/wiki/Fermat_point

    Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...

  3. Four-vertex theorem - Wikipedia

    en.wikipedia.org/wiki/Four-vertex_theorem

    The four-vertex theorem was first proved for convex curves (i.e. curves with strictly positive curvature) in 1909 by Syamadas Mukhopadhyaya. [8] His proof utilizes the fact that a point on the curve is an extremum of the curvature function if and only if the osculating circle at that point has fourth-order contact with the curve; in general the osculating circle has only third-order contact ...

  4. Tetrahedron - Wikipedia

    en.wikipedia.org/wiki/Tetrahedron

    In other words, if C is the centroid of the base, the distance from C to a vertex of the base is twice that from C to the midpoint of an edge of the base. This follows from the fact that the medians of a triangle intersect at its centroid, and this point divides each of them in two segments, one of which is twice as long as the other (see proof).

  5. Triangle center - Wikipedia

    en.wikipedia.org/wiki/Triangle_center

    The centers X 3, X 4, X 22, X 24, X 40 make specific reference to acute triangles, namely that region of T where +, +, +. When differentiating between the Fermat point and X 13 the domain of triangles with an angle exceeding 2π/3 is important; in other words, triangles for which any of the following is true:

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  7. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    One way to write down a regular n-simplex in R n is to choose two points to be the first two vertices, choose a third point to make an equilateral triangle, choose a fourth point to make a regular tetrahedron, and so on. Each step requires satisfying equations that ensure that each newly chosen vertex, together with the previously chosen ...

  8. Incircle and excircles - Wikipedia

    en.wikipedia.org/wiki/Incircle_and_excircles

    The trilinear coordinates for a point in the triangle is the ratio of all the distances to the triangle sides. Because the incenter is the same distance from all sides of the triangle, the trilinear coordinates for the incenter are [ 6 ] 1 : 1 : 1. {\displaystyle \ 1:1:1.}

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...